danaxcreations.blogg.se

Complete soulknife handbook
Complete soulknife handbook





complete soulknife handbook
  1. Complete soulknife handbook how to#
  2. Complete soulknife handbook free#

If you know you will face a lot of poison, antitoxin can be nice even at higher levels, but at high levels you can simply buy all the antitoxin you need, so crafting alchemical items at half cost does not maintain usefulness.īesides these options, you can also make a DC 10 check to identify poisons or a DC 15 check for other substances. Some options are quite useful and powerful in lower tiers, like alchemist’s fire, antitoxin, oil and acid, but the power of most of those quickly becomes rather lackluster. The special capability you get from them is the ability to craft alchemical items. Proficiency in alchemist’s supplies can help you with Arcana or Investigation checks involving potions or other chemicals, which is pretty niche. Tool Ratings Alchemist’s Supplies (★★★☆☆) You know your table’s style better than we do! For this guide, we have stuck to what the books say, though we recognize a DM or player may be able to identify alternative uses for tool proficiencies on an ad hoc basis, perhaps often. Your group may introduce all sorts of other uses for tools that we unfortunately don’t have any way to divine and consider.

complete soulknife handbook

Good communication is not metagaming! Usually. Most if not all of these tools greatly drop off in power if two or more people have proficiency in them, so do keep that in mind and try to be communicative with your co-players! Just like skill proficiencies, spreading out tool proficiencies is better than doubling up on them. These rules are not included in the ratings, and they would thus change if you were to play Ghosts of Saltmarsh. The Travel at Sea rules detailed in Ghosts of Saltmarsh also introduce different ways to use tools.

Complete soulknife handbook how to#

Not only does the character notice the door’s presence, but the DM rules that the tool proficiency entitles the character to an automatic success on an Intelligence (Investigation) check to determine how to open the door.Įven though these rules are optional, these combinations from XGE will be listed in this guide and be part of their ratings.

complete soulknife handbook

XGE lists the example of a character proficient with mason’s tools who makes a successful Wisdom (Perception) check to find a secret door in a stone wall. Remind your DM about your passive checks being higher when applicable.Īdditionally, a successful check can be given an added benefit, like more information or the effect of a successful check of a different sort. This can be especially useful for passive checks where advantage adds 5 and disadvantage subtracts 5 from the total score. When both the use of a tool and the use of a skill apply to a check and the character is proficient in both, they can be granted advantage. This rule includes two ways to combine skill and tool proficiencies for additional benefit.

Complete soulknife handbook free#

Feel free to pick poorly rated options, but keep in mind that there might end up being little difference between just saying your character used to be a glassblower by profession, and actually giving them proficiency in this tool.Ī variant rule found in chapter 2 of XGE describes ways to make tools more interesting than they otherwise would be. Options that are too situational or useless will not be noted. Special capabilities can only be used while proficient, whereas activities with a DC can be attempted when you have the appropriate tool. In this section the different tools will be rated based on just their mechanical benefit and how often this benefit will come up. Some tool proficiencies will come up a lot in your campaign, whereas others barely will. There are a variety of reasons one can take a tool proficiency for, and while there is nothing wrong with picking a tool just for fluff, there is a wide range of usability between them. What mechanical uses do tools have?Īll tools are equal, but some tools are more equal than others. Dexterity could be used for a finely detailed craft, and Intelligence could be used to sight read a piece of music you are seeing for the first time. Unlike skill ability checks at most tables, tools are not tied to a single ability score. The artisan’s tools, gaming sets and musical instruments include even more lists of tools, but for the sake of space these will be omitted here. Proficiency is normally not required to use a tool, but it does allow you to add your proficiency bonus to ability checks made using that tool.ĥE has a lot of different tools: artisan’s tools, disguise kit, forgery kit, gaming sets, herbalism kit, musical instruments, navigator’s tools, poisoner’s kit, thieves’ tools and vehicles (land and water). Tools are equipment that help you to do something you couldn’t otherwise do. Ways to Increase Ability Checks with Tools.







Complete soulknife handbook